Stay out of melee range to avoid spell interrupts. Ranged damage-dealers and healers, position in a line across the middle of the room. One Rubble tank, position under the Right Arm (on the left side). In 25-man, two or three tanks on the torso, position front and center. Melee, position under the Left Arm (on the right side) for 25-man. Since their hitbox overlaps with Kologarn's, melee attackers should face his torso, not the arm itself. His arms do not need to be offtanked, but can be separately targeted and hit within Kologarn's hitbox. If his aggro target is not in melee range, he casts Petrifying Breath on the raid, which causes a wipe. Kologarn remains completely stationary in this encounter at all times. The healing and tanking requirements of the 10-man fight are considerably less severe than the 25-man, but three or four healers and two tanks are best. In 25-man raids, at least half of the damage-dealers should be capable of ranged AoE effects. Assign two or three healers to care for the tanks and two healers to keep the victims of Stone Grip alive. At least three healers should be priests or shamans, capable of group heals to recover from AoE damage. That said, high DPS on the Right Arm is useful to ensure that it does not cast Stone Grip more than once before it is destroyed, and that it quickly drops its victims when it does cast Stone Grip.Īs a battle for survival, beginning 25-man raids can bring four tanks and eight healers. The stuns, Eyebeams, tank debuffs, and massive AoE damage all conspire to gradually pick off raid members until the raid cannot keep itself alive. The fight with Kologarn is a battle for survival, not a DPS race. Stone Grip - grabs a random player in the raid to stun, dealing 3,238 to 3,762 damage per second until that player is dead or the arm has sustained 150,000 damage.Shockwave - sweeps the entire raid in the room, dealing 8,788 to 10,212 Nature damage.Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 2,775 to 3,225 Nature damage to players within 3 yards.4-second channelled cast that causes 14,063 to 15,937 Nature damage per second and applies Brittle Skin. Petrifying Breath - NOTE: This is cast when the aggro target is not in melee range, and typically means a raid wipe.Also interrupts casting for 8 seconds for any targets in melee range. Overhead Smash - is an instant attack giving the debuff Crunch Armor which decreases the target's armor by 20% for 6 seconds.Squeezed Lifeless - Cast 15 seconds after a Stone Grip is cast, will instantly kill any gripped players.Stone Grip - grabs 3 random players in the raid to stun, dealing 5,300 to 5,600 damage per second until the affected players are dead or the arm has sustained 450,000 damage.Shockwave - sweeps the entire raid in the room, dealing 11,563 to 13,437 Nature damage.Focused Eyebeam - shoots beams out of his eyes towards the raid, dealing 3,700 to 4,300 Nature damage to players within 3 yards.Brittle Skin - a debuff that increases damage taken by 20% for 8 seconds.4-second channelled cast that causes 18,750 to 21,250 Nature damage per second and applies Brittle Skin. Also interrupts casting for 8 seconds for anyone in melee range. Overhead Smash - is an instant attack giving the debuff Crunch Armor which decreases the target's armor by 25% for 45 seconds. His oversized proportions allow Kologarn to easily crush any intruders who attempt to reach the inner sanctum. Loken requisitioned Ignis the Furnace Master to create this towering giant as a guard to the Shattered Walkway.
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